
UluP Spatial
The same node map from UluP Spaces, in mixed reality. Put on the headset and your project stops being a flat screen: it becomes a real space around you.
An extension of UluP SpacesFirst real test on Meta Quest 3S: real nodes and connections, pulled from the same project you use every day on Spaces.
How it works
Same data, no copy
Spatial reads from the same database as UluP Spaces. A node you move or complete on one is the exact same node on the other, not a separate sync.
Passthrough, not a virtual world
You see your real room through the headset, with your project's nodes floating in front of you — or step into a full VR mode, with a constellation room in place of your real one.
Built with WebXR
Runs straight from the headset's browser (React Three Fiber + WebXR), no native app to install or update separately.
Real-time collaboration
You can work on the same project together with other people: who's currently connected, tasks and nodes update live for everyone, with view-only or edit permissions per collaborator.
Where it stands
Today Spatial shows a project's real nodes in mixed reality (AR passthrough or VR), grabbable and movable by hand — positions save instantly. Each node opens a wrist panel with its tasks, which you can complete or add by voice or a virtual keyboard. You can also collaborate in real time with other people on the same project. Not built yet: node connections shown like on the normal canvas, and an actual release on the Meta Horizon Store.